In game jams like Ludum Dare, your project is subjected to the harsh rating of other participants in the jam. As a participant, your goal is to create a player experience that will be well-rated by your fellow jam participants. If you’re like me, you...Read more
Squire for Hire is an innovative 18 card tile placement inventory management game designed by Jon Merchant and published by Letiman Games. Playing as one of many squires, players compete to collect the highest scoring bag of items for their...Read more
One of my favorite things about game jams is the creative outlet they provide. The projects we work on at Aesthetician Labs are all fulfilling in their own way, but are also tuned to meet the demands of the market. This is important if you’re trying to run a business, but it can be very satisfying to break away from those demands and make whatever you feel would be coolest. Often game jams give you the...Read more
Because we started AeLa when we were students, networking was almost automatic when we started out. Being in university afforded us lots of opportunities to meet new folks, whether it be by serendipity, events, or leveraging the grapevine.
We’re no longer students, though, so the nature of many of our network connections has changed. COVID has also changed networking for everyone, everywhere. And to top it off, our business model and company goals have changed. As we’ve evolved, our network has...Read more
AeLa has always believed that quality work, even in quantity, doesn’t need to come at the price of personal wellbeing. Within the games industry, this is often referred to as crunch; as a three person team doing our best to avoid crunch, we’ve still managed to make 60+ hyper casual prototypes in roughly a year and a half, complete client projects, and start internal projects.
I want to cover some of the high-level aspects of our scheduling system as a team in this post, including how we handle...Read more
Based on their time as Producer at Aesthetician Labs, Sam provides a beginner-friendly talk about some foundations of games production. The talk covers the basics of managing your indie games, including balancing the forces of scope, time, and price, among other things.
Shaders might seem impenetrable, but some familiarity with programming concepts and the Unity game engine is all you need to get started. Aesthetician Labs's lead technical artist Aidan Markham will cover the basics of writing shaders, how to modify the pre-existing shaders that...Read more
In the past year, Aesthetician Labs has developed over 40 mobile game prototypes. To keep up this rapid pace, AeLa developed a lens--based on spatial thinking--through which to generate, analyze, and develop their ideas. This talk from Noah, the team's lead developer, introduces...Read more
Whether you've never used git before or you've been using it for years, this talk is for you! Noah covers the basics of how git works as well as share workflow tips they've learned over years of use.Read more
June 2019 marked one year since Aesthetician Labs had been in business. Sam, the team's producer, discusses what they think has gone well throughout that year, the challenges they've dealt with, and offer thoughts on how others can improve their project management skills.Read more