Aquarial Fish Wiggle Breakdown

Wiggling Fish

Introduction

One of my favorite things about game jams is the creative outlet they provide. The projects we work on at Aesthetician Labs are all fulfilling in their own way, but are also tuned to meet the demands of the market. This is important if you’re trying to run a business, but it can be very satisfying to break away from those demands and make whatever you feel would be coolest. Often game jams give you the...

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Developing our Network

Because we started AeLa when we were students, networking was almost automatic when we started out. Being in university afforded us lots of opportunities to meet new folks, whether it be by serendipity, events, or leveraging the grapevine.

We’re no longer students, though, so the nature of many of our network connections has changed. COVID has also changed networking for everyone, everywhere. And to top it off, our business model and company goals have changed. As we’ve evolved, our network has...

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Our Scheduling Philosophy - An Overview

AeLa has always believed that quality work, even in quantity, doesn’t need to come at the price of personal wellbeing. Within the games industry, this is often referred to as crunch; as a three person team doing our best to avoid crunch, we’ve still managed to make 60+ hyper casual prototypes in roughly a year and a half, complete client projects, and start internal projects.

I want to cover some of the high-level aspects of our scheduling system as a team in this post, including how we handle...

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2021 ROC Game Fest - Squire for Hire Digital

In the first-ever ROC Game Fest Online Show, Aesthetician Labs shows off Squire for Hire: Digital Edition, a client project in collaboration with Letiman Games and Dan Merchant from summer 2020.

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Sam's Workshop on Game Production Basics

Based on their time as Producer at Aesthetician Labs, Sam provides a beginner-friendly talk about some foundations of games production. The talk covers the basics of managing your indie games, including balancing the forces of scope, time, and price, among other things.

The...

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Aidan's Workshop on Getting Started with Custom Shaders in Unity

Shaders might seem impenetrable, but some familiarity with programming concepts and the Unity game engine is all you need to get started. Aesthetician Labs's lead technical artist Aidan Markham will cover the basics of writing shaders, how to modify the pre-existing shaders that...

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Noah's Talk on Thinking Inside the Cone

In the past year, Aesthetician Labs has developed over 40 mobile game prototypes. To keep up this rapid pace, AeLa developed a lens--based on spatial thinking--through which to generate, analyze, and develop their ideas. This talk from Noah, the team's lead developer, introduces...

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Noah's Workshop on Source Control with git for All Levels

Whether you've never used git before or you've been using it for years, this talk is for you! Noah covers the basics of how git works as well as share workflow tips they've learned over years of use.

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Sam's Talk on Lessons Learned after a Year of Production

June 2019 marked one year since Aesthetician Labs had been in business. Sam, the team's producer, discusses what they think has gone well throughout that year, the challenges they've dealt with, and offer thoughts on how others can improve their project management skills.

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Crazy Platez Postmortem

Crazy Platez is inspired by Rochester, NY, where the “Garbage Plate” is a local delicacy. Crazy Platez is a high-octane, casual arcade mobile game, inspired by games like Grand Theft Auto 1 and Crazy Taxi. Racing against the clock (or in this case, your...

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An Argument for Local Games

Noah, on behalf of the Aesthetician Labs team, presented An Argument for Local Games at the Breaking Boundaries in Video Games convention in 2018.

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