AeLa has always believed that quality work, even in quantity, doesn’t need to come at the price of personal wellbeing. Within the games industry, this is often referred to as crunch; as a three person team doing our best to avoid crunch, we’ve still...Read more
Based on their time as Producer at Aesthetician Labs, Sam provides a beginner-friendly talk about some foundations of games production. The talk covers the basics of managing your indie games, including balancing the forces of scope, time, and price, among other things.
Shaders might seem impenetrable, but some familiarity with programming concepts and the Unity game engine is all you need to get started. Aesthetician Labs's lead technical artist Aidan Markham will cover the basics of writing shaders, how to modify the pre-existing shaders that...Read more
In the past year, Aesthetician Labs has developed over 40 mobile game prototypes. To keep up this rapid pace, AeLa developed a lens--based on spatial thinking--through which to generate, analyze, and develop their ideas. This talk from Noah, the team's lead developer, introduces...Read more
Whether you've never used git before or you've been using it for years, this talk is for you! Noah covers the basics of how git works as well as share workflow tips they've learned over years of use.Read more
June 2019 marked one year since Aesthetician Labs had been in business. Sam, the team's producer, discusses what they think has gone well throughout that year, the challenges they've dealt with, and offer thoughts on how others can improve their project management skills.Read more